import turtle as t t1 = t.Turtle() t1.shape("turtle") t1.fillcolor("blue") t1.pencolor("blue") t2 = t.Turtle() screen = t.Screen() def draw_rectangle(player, x, y, width, height, color): startpos = player.pos() startcolor = player.pencolor() player.pencolor(color) player.up() player.goto(x, y) player.down() player.forward(width) player.left(90) player.forward(height) player.left(90) player.forward(width) player.left(90) player.forward(height) player.left(90) player.up() player.goto(startpos) player.down() player.pencolor(startcolor) draw_rectangle(t1, -210, -210, 420, 420, "red") def inbox(player): if player.xcor() >= 200: player.up() player.goto(199, player.ycor()) player.down() return False if player.xcor() <= -200: player.up() player.goto(-199, player.ycor()) player.down() return False if player.ycor() >= 200: player.up() player.goto(player.xcor(), 199) player.down() return False if player.ycor() <= -200: player.up() player.goto(player.xcor(), -199) player.down() return False return True def f(): if inbox(t1): t1.forward(10) def b(): if inbox(t1): t1.backward(10) def l(): t1.left(10) def r(): t1.right(10) screen.onkey(f, "Up") screen.onkey(b, "Down") screen.onkey(l, "Left") screen.onkey(r, "Right") def catch(): if t1.distance(t2) < 10: t2.write("CATCH!!!") def f2(): if inbox(t2) : t2.forward(10) catch() def b2(): if inbox(t2): t2.backward(10) catch() def l2(): t2.left(10) def r2(): t2.right(10) screen.onkey(f2, "s") screen.onkey(b2, "x") screen.onkey(l2, "z") screen.onkey(r2, "c") screen.listen() |
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