import turtle as t player1 = t.Turtle() player1.shape("turtle") player1.pencolor("white") player1.fillcolor("blue") player2 = t.Turtle() player2.shape("turtle") player2.fillcolor("red") player2.pencolor("white") player2.goto(-180, 180) speed = 10 angle = 10 screen = t.Screen() def draw_rectangle(player, x, y, width, height, color): startpos = player.pos() startcolor = player.pencolor() player.pencolor(color) player.up() player.goto(x, y) player.down() player.forward(width) player.left(90) player.forward(height) player.left(90) player.forward(width) player.left(90) player.forward(height) player.left(90) player.up() player.goto(startpos) player.down() player.pencolor(startcolor) draw_rectangle(player1, -210, -210, 420, 420, "black") def position(player): if player.xcor() >= 200 : player.up() player.goto(199, player.ycor()) player.down() return False if player.xcor() <= -200: player.up() player.goto(-199, player.ycor()) player.down() return False if player.ycor() >= 200: player.up() player.goto(player.xcor(), 199) player.down() return False if player.ycor() <= -200: player.up() player.goto(player.xcor(), -199) player.down() return False return True import math def catch(playera, playerb): x1 = playera.xcor() y1 = playera.ycor() x2 = playerb.xcor() y2 = playerb.ycor() c = math.pow(x1-x2,2) + math.pow(y2-y1,2) c = math.sqrt(c) if c < 10: playera.fillcolor("red") playerb.fillcolor("blue") def f(): if position(player1): player1.forward(speed) def b(): if position(player1): player1.backward(speed) def r(): player1.right(angle) def l(): player1.left(angle) screen.onkey(f, "Up") screen.onkey(b, "Down") screen.onkey(r, "Right") screen.onkey(l, "Left") def f2(): if position(player2): player2.forward(speed) catch(player1, player2) def b2(): if position(player2): player2.backward(speed) catch(player1, player2) def r2(): player2.right(angle) def l2(): player2.left(angle) screen.onkey(f2, "q") screen.onkey(b2, "a") screen.onkey(r2, "x") screen.onkey(l2, "z") screen.listen() |
Silver Announcements >